Daiyu Wei's TA Portfolio
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Unity Shader Investigation Tarot Card.
Date
2023/12
Tag
Shader, Unity
I want to be able to make a flat graphic to show an effect with depth, before this I usually consider using a stencil to create such an effect, and the creation of this project has opened up new ideas for me. In the process of making this project, I got some new ideas and knowledge about how to express unity rendering. The card is made up of six layers of different effects, and the layers are lerp'd with alpha channels so that they only show what I want to show and cover each other. The starlight effect on the back is also an attempt to calculate the mapping mathematically. I think this might work well in a card draw game or card game, at least he looks cool.
In this work, in addition to a small part of the texture such as noise mapping and frame I am using Midjourney to produce, get the pattern I want to use Photoshop to modify and then use the AI tool to make some adjustments to the clarity of the picture, and finally compressed the size of the picture, and the project has been packaged into the Android installer can be viewed using a cell phone, through the cell phone can feel the effect of the flow of light!





